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Dystopian Project – Overgrown: Genesis 0.10.1

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You take the role of Juno, a survivor of the apocalypse and a trained engineer (a shout-out to Isaac from Dead Space), trying to navigate between a failing human society cloistered in fortified sanctuaries and an outside world ravaged by the infection. v.0.10.1 * Base upgrades now available as part of an extensive secondary questline; Sofia upgrades the medical station, and Cassie upgrades the working station for the shelter at Fort Patton. Both girls have two separate encounter types (one gangbang, one lesbian). You can only activate one in the game, but doing either one unlocks both in the Gallery. * Extensive quest log system added to the game, now actively tracking all objectives and informing you of potential traders as well. * Main story content altered a bit - you now see Dr. Peters for a brief segment in-between the Jamesway Bridge - Downtown area. Main story does not progress at the moment, as we mainly reworked and back-added content to overhaul O:G a bit. * Hound Swarm CG set + scene (in Cold Pines) has been added. * Reptile Swarm CG set + scene (in Jamesway Bridge) has been added. * Hivemind CG set + scene (in Downtown, Hivemind bossfight) has been added. * Cassie's base prostitution CG set + scene has been added. * Cassis's lesbian CG set + scene with Juno has been added. * Sofia's base prostitution CG set + scene has been added. * Sofia's lesbian scene CG set + scene with Juno has been added. * Hiveling behaviour has been fixed; they now work as intended, only temporarily going down, before reviving within 5 seconds. They will permanently be destroyed when the Hivemind is defeated. * Hivemind fight reworked a little, and the glitch with the gates not opening after the Elites die is fixed. Losing to Elites renders the swarm scene instead of default Hiveling scene. * New key item, the Flashlight, has been added, and a new darkened environment has also been introduced in several stages of the game. Flashlight is essential, or at least highly valuable, in navigating these areas. Must be powered by Batteries, which can also be found in such areas. * New pixel-themed font replaces default RMMV font, bringing everything more in-line with the retro graphics for O:G. * Cold Pines National Park completed revamped, and qualifies as its own independent stage of the game with its own puzzles to solve. * The Park area of Hamilton Square has been minimized and reworked. * Weapons UI overhauled with new icon graphics and reloading system; reload no longer automatic, and being attacked cancels out a reload. Rangefinder also added to all weapons. * Overhauled and fully customised GUI, now including an interactive UI portrait of Juno. * New Infection system affects the general display of the game when Infection gets too serious, as well as changes the UI portrait of Juno. Minor anti-infection item (Disinfectant) also added. * Several new items and their corresponding icons added. * Upgraded portraits and added expressions introduced for Juno, as well as Billy, Donny, Barton (the gunshop owner), Dr. Feinstein, and more. * Multiple weapons and items sorted, reorganized, and added. * Text flavour and outdated text in several areas have been changed/corrected, as well several minor tile issues and glitches fixed and removed across the board.

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